To date, my work has focused on two key areas, the first of which is an exploration into how the user's head position and orientation can be used to enhance first-person-shooters. In undertaking this work, we considered how it could be used for both controlling and perceiving the game. Simultaneously, we've explored some of the social implications, such as how people respond to virtual characters that mimic their facial expressions. This later work has significant implications for online socialising, such as multiplayer games.

My interactive portrait was selected as a finalist in the
National Youth Self Portrait Prize (NYSPP), run by the
Australian National
Portrait Gallery (NPG). The work used a webcamera to mimic the
facial expressions of the viewer, as demonstrated in the
video below.

On the back of being selected in the NYSPP, the
Canberra Weekly decided to feature an article on my work.
A low-grade copy of the interview can be found
here.

Similar to portrait I had exhibited at the NPG, I had
another artwork exhibited
in the Beginning, Middle, End exhibition,
which was held at the
ANU School of Art Gallery. The work let the viewer
influence the artwork by allowing them to choose which
face they preferred.